For Mathews, the Wii’s underpowered hardware made him feel like he was confined to “staying a bit in a box” while developing the Metroid Prime games and that working for Nintendo made him feel as if he was " a bit behind" the times. Being a young and bright-eyed developer in the games industry Mathews wanted to work on the coolest titles he could and the hardware of the Wii didn’t exactly allow for that.

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Mathews made it clear that being confined to that " box" wasn’t a deal-breaker for him as he found it easy enough, but rather the repetitiveness of working in that same space over and over again is what eventually got to him. By the time Retro Studios got around to the third entry in the Prime trilogy, Mathews was excited to work on new hardware but was disappointed to realize that “the Wii [was] fundamentally very similar hardware to the GameCube.”

Mathews pushed on through to the end of Prime 3’s development, specializing in work on Samus’ visors, but very quickly left the Wii hardware far behind when everything had wrapped up. Feeling the need to really branch out and make something his own, Mathews would then go on to found Armature studios, where he would work on the likes of ReCore and Batman Arkham Origins: Black Gate.

No one can blame Mathews for wanting to take on new challenges, and while ReCore and Batman Arkham Origins: Black Gate didn’t exactly light the gaming world on fire, the Metroid Prime trilogy remains one of the most lauded trilogies in gaming. Unfortunately, the only way to play the collected trilogy of games remains with finding an actual copy of the Wii title or buying it digitally through the Wii U’s eShop. These are not exactly ideal circumstances, but currently, it is rumored that Nintendo has been holding on to the trilogy for release at a later date, so hopefully, that means the game will be in players’ hands by the end of 2022.

The next entry in the Prime franchise, Metroid Prime 4, is currently in development.

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